Andrew Bowman

Creative Technologist & Full-Stack Engineer

I build high-performance, interactive applications for complex systems.

PROJECTS

Screenshot of the Nebula particle and fluid engine 01 / GRAPHICS

LiteEngine

A custom-built, lightweight 3D graphics engine designed for high-fidelity web applications. Features a modular, streaming-first architecture optimized for large-scale scene management and asynchronous asset delivery, enabling desktop-class visual fidelity within browser environments.

Three.js GLSL WebGL2
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Screenshot of the Nebula particle and fluid engine 02 / FULL-STACK

R1bb1t

A scalable, real-time social networking platform engineered for high-concurrency user interactions. Designed with an emphasis on low-latency data transmission and responsive interface architecture, the platform supports complex state management, dynamic feed updates, and secure user authentication workflows.

React Node WebSockets Postgres
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OmniStudio text next to a metallic 3D 'O' emblem with a glowing magenta wireframe core on a dark purple gradient background. 03 / TOOLING

Omni Studio

A browser-native 3D modeling and scene composition engine featuring an actor-centric workspace, real-time client-side mesh manipulation, and seamless glTF/OBJ file serialization.

TypeScript WebGPU WGSL Node.js
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Visualization of wildfire predictive modeling cloud analytics 04 / DATA SCIENCE

WildfireML

A dual-objective machine learning pipeline analyzing historical California wildfire datasets. Features an optimized ensemble architecture that mapped complex environmental features to elevate baseline predictive power.

Python Scikit-Learn Pandas Joblib
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Experience
Machine Learning Researcher
Cal. State University, Fullerton — 2025–2026

Engineered predictive data pipelines and machine learning infrastructure while building the interactive UI components required to visualize high-dimensional simulation models.

Full-Stack Engineer
Bimmer Plug — 2024–2026

Developed high-performance web systems and optimized real-time frontend graphics, focusing on fluid user interactions, asset rendering pipelines, and seamless state management.

Creative Technologist
Freelance — 2022–2024

Designed and deployed tangible web applications, generative art experiments, and physics-informed canvas mockups optimized for client-side rendering speed.

About
Andrew Bowman

Hi! I am a full-stack engineer who specializes in bringing complex data and high-performance graphics together on the web. My focus is on turning heavy backend logic, like machine learning pipelines and 3D engines, into experiences that feel fast, tactile, and responsive. Outside of building production software, I am usually diving into custom shaders or working on an experimental side project that probably has no business existing.

Skills

JavaScript (ES6+) TypeScript React.js / Next.js Python & ML Frameworks Predictive Data Pipelines WebGL / WebGPU Architecture Three.js / React Three Fiber GLSL Shader Programming HTML5 Canvas & SVG Optimization CSS3 & Browser Animation Engines

Education

M.S. Applied Computer Science
California State University, Fullerton — 2025–2026
B.S. Computer Science
California State University, Fullerton — 2019–2023
Contact

Have a project in mind, or just want to say hi? Send me a message!

Apps
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