Andrew Bowman
Creative Technologist & Full-Stack Engineer
I build high-performance, interactive applications for complex systems.
PROJECTS
01 / GRAPHICS
LiteEngine
A custom-built, lightweight 3D graphics engine designed for high-fidelity web applications. Features a modular, streaming-first architecture optimized for large-scale scene management and asynchronous asset delivery, enabling desktop-class visual fidelity within browser environments.
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02 / FULL-STACK
R1bb1t
A scalable, real-time social networking platform engineered for high-concurrency user interactions. Designed with an emphasis on low-latency data transmission and responsive interface architecture, the platform supports complex state management, dynamic feed updates, and secure user authentication workflows.
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03 / TOOLING
Omni Studio
A browser-native 3D modeling and scene composition engine featuring an actor-centric workspace, real-time client-side mesh manipulation, and seamless glTF/OBJ file serialization.
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04 / DATA SCIENCE
WildfireML
A dual-objective machine learning pipeline analyzing historical California wildfire datasets. Features an optimized ensemble architecture that mapped complex environmental features to elevate baseline predictive power.
View project →Engineered predictive data pipelines and machine learning infrastructure while building the interactive UI components required to visualize high-dimensional simulation models.
Developed high-performance web systems and optimized real-time frontend graphics, focusing on fluid user interactions, asset rendering pipelines, and seamless state management.
Designed and deployed tangible web applications, generative art experiments, and physics-informed canvas mockups optimized for client-side rendering speed.
Hi! I am a full-stack engineer who specializes in bringing complex data and high-performance graphics together on the web. My focus is on turning heavy backend logic, like machine learning pipelines and 3D engines, into experiences that feel fast, tactile, and responsive. Outside of building production software, I am usually diving into custom shaders or working on an experimental side project that probably has no business existing.
Skills
Education
Have a project in mind, or just want to say hi? Send me a message!